Feedback time


Date: 15.5.2024

Constructive feedback I got from my peers:
+Fix the pause issue - Done
+Add a "waiting part" so the game doesn't resstart right away when snake stops flashing - Done
+Add some different colors of the snake - Didn't do, don't see it as something esential for the game
+Continuous movement of the snake - Didn't do, because I would have had to redo the whole movement mechanics, since the snake consists of sprites
+Some kind of speed up/slow down fo the snake - I like that idea,  but didn't have time to implement it

Feedback from the lab master:
+Bigger playground, so the camera isn't fixed - I like that idea, but didn't have time to implement it
+Didn't like the "ending" of the game - I simply disagree, I think the game can end like that

Files

Flashlight_snake_final.zip 32 MB
May 24, 2024

Get Flashlight Snake (Project C)

Comments

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(1 edit)

Giving 45 ponts

  • I spotted a bug in controlls where edge detection predeceds input handling. Meaning you get to edge south edge, give double command (Down, left) but the you still hit the wall.

Bigger playground, so the camera isn’t fixed - I like that idea, but didn’t have time to implement it

Maybe try it sometimes

I simply disagree, I think the game can end like that

It is your game after all

lab master

I don’t like the title, I am just the Unity guy