Journal Entry 2
Date: 5.3.2024
Activity - level modeling with the 2D Game Kit
Invested hours - 3,75h (1,5hour tutorial, 1,75 hour level modeling, 0,5h build and upload on itch - this hmw I was working on a notebook, took around 10minutes just tu build the game, will change to classic computer for the upcoming work)
Outcome - I tried to use the stuff from the tutorial to create a small playfull map, where player has to use little bit of brain.
Questions from the implementation (I think the coding part of the labs will answer most of these):
- When the player falls out of the map, how can I kill him and restart the game?
- How can I spawn something? I wasn't able to figure that out, so I have used door, that are in default opened and when steped on the PressurePad they close and help player to get to the finish
- How can I show some text with the InfoPanel? Didn't know how to do that so I just put it there to symbolize the end of the level (so when you reach the infoPanel, that's the end)
- Don't like the fact that the spit from the enemy goes thru the tilemap, is there a way to fix/change that?
- When I was testing the build version of the game, minimized it, came back to my game, I wasn't able to play anymore, had to restart the whole game, how can I change that?
Files
Get Project T
Project T
mff-gdintro-2023-t
Status | In development |
Author | magicsenten |
More posts
- Break-out DevlogMay 30, 2024
- Journal Entry 1Feb 27, 2024
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